Publications
Selected books, chapters, journal articles, and conference papers. A complete list is available at ResearchGate, ORCID, and Academia.edu. For the latest publications, please see the bottom of the page.
Books
- 2005
Exhibition Catalogues & Guides
-
2024
(Co-curator & contributor) Musica ex Machina — Machines Thinking Musically. Exhibition guide and catalogue, EPFL Pavilions, Lausanne, Switzerland, 2024–2025. With Sarah Kenderdine.
Exhibition page
Book Chapters
-
2009
“A Chronology of Computer Music and Related Events.” In The Oxford Handbook of Computer Music, ed. Roger T. Dean. Oxford University Press, pp. 557–584.
-
2009
“Early Hardware and Ideas in Computer Music.” In The Oxford Handbook of Computer Music, ed. Roger T. Dean. Oxford University Press.
-
2024
“Strategies for Teaching Audio Production Online.” In Music, Technology, Innovation: Industry and Educational Perspectives. Routledge, co-authored with Jason Torrens.
Selected Journal Articles
-
2026
“Rethinking Assessment Design and Academic Integrity in the Age of AI: From Artefacts to Processes.” Innovative Teaching and Learning Vol. 8 No. 1 (2026), pp. 116-136 DOI: http://doi.org/10.4208/itl.20260107 https://www.global-sci.com/itl/article/view/24252
-
2017
“Early Computer Music Experiments in Australia and England.” Organised Sound 22(2), pp. 297 - 307. Cambridge University Press. DOI: https://doi.org/10.1017/S1355771817000206
-
2016
“How Australia created the world’s first computer to play music.” The Conversation.
-
2004
“Computer Sound Synthesis in 1951: The Music of CSIRAC.” Computer Music Journal 28(1), pp. 10–25. MIT Press. DOI: 10.1162/comj.2006.30.3.83
-
2002
“Composers' views on mapping in algorithmic composition.” Organised Sound 7(2). Cambridge University Press . DOI: https://doi.org/10.1017/S1355771802002066
Selected Conference Papers
-
2017
“Early Computer Music Experiments in Australia, England and the USA.” Proceedings of the International Conference on Music and Sonic Art (MuSA).
-
2013
“The Music of CSIRAC, Some Untold Stories.” ISEA2013: 19th International Symposium on Electronic Art.
-
2004
“The Application of Mapping in Composition and Design” Proceedings of Australasian Computer Music Conference.
-
2002
“A Brief Survey of Mapping in Algorithmic Composition” Proceedings of ICMC, Göteborg. International Computer Music Association.
-
2006
“Presence and Sound; Identifying Sonic Means to 'Be there'” Conscious Reframed, Beijing.
Encyclopaedia Entries
-
2018
Several entries on computer music, CSIRAC, and Australian electronic music history. SAGE Music in the Social and Behavioral Sciences: An Encyclopedia. DOI: https://doi.org/10.4135/9781452283012
Papers in Publication
-
2026
The papers below are currently in publication or must be loaded only to a personal website. Copies available upon request.
"A Framework for Evaluating Artistic Signifigance in the Age of Generative AI" a peer-reviewed and revised final version was ac cepted by Leonardo Journal in Feburary 2026.
Abstract: This essay presents a framework for evaluating artistic significance, developed through decades of algorithmic art practice, and applies it to contemporary generative AI art. The framework identifies five characteristics of profound artworks: significant effort in creation, masterful technique, conceptual coherence, intellectual challenge, and deep human engagement rooted in lived experience. When applied to current prompt-driven AI generation tools, this framework reveals limitations in communicative intent, embodied technique, and the value of creative struggle. While acknowledging pioneering computational artists and emerging sophisticated AI tools, the analysis suggests that much contemporary generative AI art prioritizes rapid output over the developmental processes that infuse traditional art with depth. This framework offers artists and audiences a tool for articulating value and navigating aesthetic judgment as generative technologies evolve.
"Sonic Verisimilitude in Virtual Heritage: Lessons from Two Decades of PLACE-Hampi" peer-reviewed and accepted for the MIT Press' Computer Music Journal special issue on Sonic Practices in Virtual Worlds in March 2026.
Abstract: Over nearly two decades of exhibition, PLACE-Hampi has provided a rare longitudinal study in spatial audio for virtual heritage. This paper examines how the project's foundational principle of sonic verisimilitude, defined as the precise correspondence between acoustic and visual space, continues to shape contemporary immersive practice. By tracing the evolution of PLACE-Hampi from its 2006 first-order ambisonic implementation to its latest experimental recontextualization within modern game-engine environments, the study demonstrates that audiovisual coherence, rather than technological complexity or ambisonic order alone, most informs perceptual realism and audience engagement. Drawing on field recordings, system documentation, and both quantitative and qualitative audience data, the paper positions sonic verisimilitude within a broader discourse on spatial audio's role in cultural representation and curatorial practice. Emerging technologies such as AI-assisted production, real-time acoustic modeling, and personalized binaural rendering are discussed in relation to long-term preservation and ethical practice. The findings suggest that sonic verisimilitude functions not only as a technical criterion but as a design ethic and an epistemology of presence, linking sound, place, and cultural meaning across a changing technological landscape.
"Mad Music Disease: Prion Pathology as a Model for Creative Collapse in Sampling and AI" submitted to Leonardo Journal March 2026, unrevised text.
Abstract: The prion pathology conceptual model provides a useful biological framework for understanding creative collapse in self-referential systems. Drawing on bovine spongiform encephalopathy and related prion diseases, it viscerally demonstrates that when creative systems consume primarily from within themselves, they exhibit dynamics analogous to protein misfolding and systemic degeneration. The model applies across sample-based music that draws predominantly from its own stylistic conventions, and artificial intelligence trained on synthetic data. In both domains, the absence of external stimulus leads to homogenization, loss of diversity, and creative exhaustion. Recent empirical evidence demonstrates that human oversight cannot prevent this collapse. Humans routinely accept AI outputs without critical scrutiny, a phenomenon termed cognitive surrender, making structural intervention rather than individual psychological correction necessary for systems where AI models increasingly train on outputs from other AI models.
Full historical publication list: Academia.edu · ResearchGate · ORCID